A black hole Pokémon

The world is currently going mad for Pokémon Go, so it seems like the perfect time to answer the most burning of scientific questions: what would a black hole Pokémon be like?

Black hole Pokémon

Type: Dark/Ghost

Black holes are, well, black. Their gravity is so strong that if you get close enough, nothing, not even light, can escape. I think that’s about as dark as you can get!

After picking Dark as a primary type, I thought Ghost was a good secondary type, since black holes could be thought of as the remains of dead stars. This also fit well with black holes not really being made of anything—they are just warped spacetime—and so are ethereal in nature. Of course, black holes’ properties are grounded in general relativity and not the supernatural.

In the games, having a secondary type has another advantage: Dark types are weak against Fighting types. In reality, punching or kicking a black hole is a Bad Idea™: it will not damage the black hole, but will certainly cause you some difficulties. However, Ghost types are unaffected by Fighting-type moves, so our black hole Pokémon doesn’t have to worry about them.

Height: 0’04″/0.1 m

Real astrophysical black holes are probably a bit too big for Pokémon games.  The smallest Pokémon are currently the electric bug Joltik and fairy Flabébé, so I’ve made our black hole Pokémon the same size as these. It should comfortably fit inside a Pokéball.

Measuring the size of a black hole is actually rather tricky, since they curve spacetime. When talking about the size of a black hole, we normally think in terms of the Schwarzschild radius. Named after Karl Schwarzschild, who first calculated the spacetime of a black hole (although he didn’t realise that at the time), the Schwarzschild radius correspond to the event horizon (the point of no return) of a non-spinning black hole. It’s rather tricky to measure the distance to the centre of a black hole, so really the Schwarzschild radius gives an idea of the circumference (the distance around the edge) of the event horizon: this is 2π times the Schwarschild radius. We’ll take the height to really mean twice the Schwarzschild radius (which would be the Schwarzschild diameter, if that were actually a thing).

Weight: 7.5 × 1025 lbs/3.4 × 1025 kg

Although we made our black hole pocket-sized, it is monstrously heavy. The mass is for a black hole of the size we picked, and it is about 6 times that of the Earth. That’s still quite small for a black hole (it’s 3.6 million times less massive than the black hole that formed from GW150914’s coalescence). With this mass, our Pokémon would have a significant effect on the tides as it would quickly suck in the Earth’s oceans. Still, Pokémon doesn’t need to be too realistic.

Our black hole Pokémon would be by far the heaviest Pokémon, despite being one of the smallest. The heaviest Pokémon currently is the continent Pokémon Primal Groudon. This is 2,204.4 lbs/999.7 kg, so about 34,000,000,000,000,000,000,000 times lighter.

Within the games, having such a large weight would make our black hole Pokémon vulnerable to Grass Knot, a move which trips a Pokémon. The heavier the Pokémon, the more it is hurt by the falling over, so the more damage Grass Knot does. In the case of our Pokémon, when it trips it’s not so much that it hits the ground, but that the Earth hits it, so I think it’s fair that this hurts.

Gender: Unknown

Black holes are beautifully simple, they are described just by their mass, spin and electric charge. There’s no other information you can learn about them, so I don’t think there’s any way to give them a gender. I think this is rather fitting as the sun-like Solrock is also genderless, and it seems right that stars and black holes share this.

Ability: Sticky Hold
Hidden ability:
 Soundproof

Sticky Hold prevents a Pokémon’s item from being taken. (I’d expect wild black hole Pokémon to be sometimes found holding Stardust, from stars they have consumed). Due to their strong gravity, it is difficult to remove an object that is orbiting a black hole—a common misconception is that it is impossible to escape the pull of a black hole, this is only true if you cross the event horizon (if you replaced the Sun with a black hole of the same mass, the Earth would happily continue on its orbit as if nothing had happened).

Soundproof is an ability that protects Pokémon from sound-based moves. I picked it as a reference to sonic (or acoustic) black holes. These are black hole analogues—systems which mimic some of the properties of black holes. A sonic black hole can be made in a fluid which flows faster than its speed of sound. When this happens, sound can no longer escape this rapidly flowing region (it just gets swept away), just like light can’t escape from the event horizon or a regular black hole.

Sonic black holes are fun, because you can make them in the lab. You can them use them to study the properties of black holes—there is much excitement about possibly observing the equivalent of Hawking radiation. Predicted by Stephen Hawking (as you might guess), Hawking radiation is emitted by black holes, and could cause them to evaporate away (if they didn’t absorb more than they emit). Hawking radiation has never been observed from proper black holes, as it is very weak. However, finding the equivalent for sonic black holes might be enough to get Hawking his Nobel Prize…

Moves:

Start — Gravity
Start — Crunch

The starting two moves are straightforward. Gravity is the force which governs black holes; it is gravity which pulls material in and causes the collapse  of stars. I think Crunch neatly captures the idea of material being squeezed down by intense gravity.

Level 16 — Vacuum Wave

Vacuum Wave sounds like a good description of a gravitational wave: it is a ripple in spacetime. Black holes (at least when in a binary) are great sources of gravitational waves (as GW150914 and GW151226 have shown), so this seems like a sensible move for our Pokémon to learn—although I may be biased. Why at level 16? Because Einstein first predicted gravitational waves from his theory of general relativity in 1916.

Level 18 — Discharge

Black holes can have an electric charge, so our Pokémon should learn an Electric-type move. Charged black holes can have some weird properties. We don’t normally worry about charged black holes for two reasons. First, charged black holes are difficult to make: stuff is usually neutral overall, you don’t get a lot of similarly charged material in one place that can collapse down, and even if you did, it would quickly attract the opposite charge to neutralise itself. Second, if you did manage to make a charged black hole, it would quickly lose its charge: the strong electric and magnetic fields about the black hole would lead to the creation of charged particles that would neutralise the black hole. Discharge seems like a good move to describe this process.

Why level 18? The mathematical description of charged black holes was worked out by Hans Reissner and Gunnar Nordström, the second paper was published in 1918.

Level 19 —Light Screen

In general relativity, gravity bends spacetime. It is this warping that causes objects to move along curved paths (like the Earth orbiting the Sun). Light is affected in the same way and gets deflected by gravity, which is called gravitational lensing. This was the first experimental test of general relativity. In 1919, Arthur Eddington led an expedition to measure the deflection of light around the Sun during a solar eclipse.

Black holes, having strong gravity, can strongly lens light. The graphics from the movie Interstellar illustrate this beautifully. Below you can see how the image of the disc orbiting the black hole is distorted. The back of the disc is visible above and below the black hole! If you look closely, you can also see a bright circle inside the disc, close to the black hole’s event horizon. This is known as the light ring. It is where the path of light gets so bent, that it can orbit around and around the black hole many times. This sounds like a Light Screen to me.

Black hole and light bending

Light-bending around the black hole Gargantua in Interstellar. The graphics use proper simulations of black holes, but they did fudge a couple of details to make it look extra pretty. Credit: Warner Bros./Double Negative.

Level 29 — Dark Void
Level 36 — Hyperspace Hole
Level 62 — Shadow Ball

These are three moves which with the most black hole-like names. Dark Void might be “black hole” after a couple of goes through Google Translate. Hyperspace Hole might be a good name for one of the higher dimensional black holes theoreticians like to play around with. (I mean, they like to play with the equations, not actually the black holes, as you’d need more than a pair of safety mittens for that). Shadow Ball captures the idea that a black hole is a three-dimensional volume of space, not just a plug-hole for the Universe. Non-rotating black holes are spherical (rotating ones bulge out at the middle, as I guess many of us do), so “ball” fits well, but they aren’t actually the shadow of anything, so it falls apart there.

I’ve picked the levels to be the masses of the two black holes which inspiralled together to produce GW150914, measured in units of the Sun’s mass, and the mass of the black hole that resulted from their merger. There’s some uncertainty on these measurements, so it would be OK if the moves were learnt a few levels either way.

Level 63 — Whirlpool
Level 63 — Rapid Spin

When gas falls into a black hole, it often spirals around and forms into an accretion disc. You can see an artistic representation of one in the image from Instellar above. The gas swirls around like water going down the drain, making Whirlpool and apt move. As it orbits, the gas closer to the black hole is moving quicker than that further away. Different layers rub against each other, and, just like when you rub your hands together on a cold morning, they heat up. One of the ways we look for black holes is by spotting the X-rays emitted by these hot discs.

As the material spirals into a black hole, it spins it up. If a black hole swallows enough things that were all orbiting the same way, it can end up rotating extremely quickly. Therefore, I thought our black hole Pokémon should learn Rapid Spin as the same time as Whirlpool.

I picked level 63, as the solution for a rotating black hole was worked out by Roy Kerr in 1963. While Schwarzschild found the solution for a non-spinning black hole soon after Einstein worked out the details of general relativity in 1915, and the solution for a charged black hole came just after these, there’s a long gap before Kerr’s breakthrough. It was some quite cunning maths! (The solution for a rotating charged black hole was quickly worked out after this, in 1965).

Level 77 — Hyper Beam

Another cool thing about discs is that they could power jets. As gas sloshes around towards a black hole, magnetic fields can get tangled up. This leads to some of the material to be blasted outwards along the axis of the field. We’ve some immensely powerful jets of material, like the one below, and it’s difficult to imagine anything other than a black hole that could create such high energies! Important work on this was done by Roger Blandford and Roman Znajek in 1977, which is why I picked the level. Hyper Beam is no exaggeration in describing these jets.

Galaxy-scale radio jets

Jets from Centaurus A are bigger than the galaxy itself! This image is a composite of X-ray (blue), microwave (orange) and visible light. You can see the jets pushing out huge bubbles above and below the galaxy. We think the jets are powered by the galaxy’s central supermassive black hole. Credit: ESO/WFI/MPIfR/APEX/NASA/CXC/CfA/A.Weiss et al./R.Kraft et al.

After using Hyper Beam, a Pokémon must recharge for a turn. It’s an exhausting move. A similar thing may happen with black holes. If they accrete a lot of stuff, the radiation produced by the infalling material blasts away other gas and dust, cutting off the black hole’s supply of food. Black holes in the centres of galaxies may go through cycles of feeding, with discs forming, blowing away the surrounding material, and then a new disc forming once everything has settled down. This link between the black hole and its environment may explain why we see a trend between the size of supermassive black holes and the properties of their host galaxies.

Level 100 — Spacial Rend
Level 100 — Roar of Time

To finish off, since black holes are warped spacetime, a space move and a time move. Relativity say that space and time are two aspects of the same thing, so these need to be learnt together.

It’s rather tricky to imagine space and time being linked. Wibbly-wobbly, timey-wimey, spacey-wacey stuff gets quickly gets befuddling. If you imagine just two space dimension (forwards/backwards and left/right), then you can see how to change one to the other by just rotating. If you turn to face a different way, you can mix what was left to become forwards, or to become a bit of right and a bit of forwards. Black holes sort of do the same thing with space and time. Normally, we’re used to the fact that we a definitely travelling forwards in time, but if you stray beyond the event horizon of a black hole, you’re definitely travelling towards the centre of the black hole in the same inescapable way. Black holes are the masters when it comes to manipulating space and time.

There we have it, we can now sleep easy knowing what a black hole Pokémon would be like. Well almost, we still need to come up with a name. Something resembling a pun would be traditional. Suggestions are welcome. The next games in the series are Pokémon Sun and Pokémon Moon. Perhaps with this space theme Nintendo might consider a black hole Pokémon too?

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