A black hole Pokémon

The world is currently going mad for Pokémon Go, so it seems like the perfect time to answer the most burning of scientific questions: what would a black hole Pokémon be like?

Black hole Pokémon

Type: Dark/Ghost

Black holes are, well, black. Their gravity is so strong that if you get close enough, nothing, not even light, can escape. I think that’s about as dark as you can get!

After picking Dark as a primary type, I thought Ghost was a good secondary type, since black holes could be thought of as the remains of dead stars. This also fit well with black holes not really being made of anything—they are just warped spacetime—and so are ethereal in nature. Of course, black holes’ properties are grounded in general relativity and not the supernatural.

In the games, having a secondary type has another advantage: Dark types are weak against Fighting types. In reality, punching or kicking a black hole is a Bad Idea™: it will not damage the black hole, but will certainly cause you some difficulties. However, Ghost types are unaffected by Fighting-type moves, so our black hole Pokémon doesn’t have to worry about them.

Height: 0’04″/0.1 m

Real astrophysical black holes are probably a bit too big for Pokémon games.  The smallest Pokémon are currently the electric bug Joltik and fairy Flabébé, so I’ve made our black hole Pokémon the same size as these. It should comfortably fit inside a Pokéball.

Measuring the size of a black hole is actually rather tricky, since they curve spacetime. When talking about the size of a black hole, we normally think in terms of the Schwarzschild radius. Named after Karl Schwarzschild, who first calculated the spacetime of a black hole (although he didn’t realise that at the time), the Schwarzschild radius correspond to the event horizon (the point of no return) of a non-spinning black hole. It’s rather tricky to measure the distance to the centre of a black hole, so really the Schwarzschild radius gives an idea of the circumference (the distance around the edge) of the event horizon: this is 2π times the Schwarschild radius. We’ll take the height to really mean twice the Schwarzschild radius (which would be the Schwarzschild diameter, if that were actually a thing).

Weight: 7.5 × 1025 lbs/3.4 × 1025 kg

Although we made our black hole pocket-sized, it is monstrously heavy. The mass is for a black hole of the size we picked, and it is about 6 times that of the Earth. That’s still quite small for a black hole (it’s 3.6 million times less massive than the black hole that formed from GW150914’s coalescence). With this mass, our Pokémon would have a significant effect on the tides as it would quickly suck in the Earth’s oceans. Still, Pokémon doesn’t need to be too realistic.

Our black hole Pokémon would be by far the heaviest Pokémon, despite being one of the smallest. The heaviest Pokémon currently is the continent Pokémon Primal Groudon. This is 2,204.4 lbs/999.7 kg, so about 34,000,000,000,000,000,000,000 times lighter.

Within the games, having such a large weight would make our black hole Pokémon vulnerable to Grass Knot, a move which trips a Pokémon. The heavier the Pokémon, the more it is hurt by the falling over, so the more damage Grass Knot does. In the case of our Pokémon, when it trips it’s not so much that it hits the ground, but that the Earth hits it, so I think it’s fair that this hurts.

Gender: Unknown

Black holes are beautifully simple, they are described just by their mass, spin and electric charge. There’s no other information you can learn about them, so I don’t think there’s any way to give them a gender. I think this is rather fitting as the sun-like Solrock is also genderless, and it seems right that stars and black holes share this.

Ability: Sticky Hold
Hidden ability:

Sticky Hold prevents a Pokémon’s item from being taken. (I’d expect wild black hole Pokémon to be sometimes found holding Stardust, from stars they have consumed). Due to their strong gravity, it is difficult to remove an object that is orbiting a black hole—a common misconception is that it is impossible to escape the pull of a black hole, this is only true if you cross the event horizon (if you replaced the Sun with a black hole of the same mass, the Earth would happily continue on its orbit as if nothing had happened).

Soundproof is an ability that protects Pokémon from sound-based moves. I picked it as a reference to sonic (or acoustic) black holes. These are black hole analogues—systems which mimic some of the properties of black holes. A sonic black hole can be made in a fluid which flows faster than its speed of sound. When this happens, sound can no longer escape this rapidly flowing region (it just gets swept away), just like light can’t escape from the event horizon or a regular black hole.

Sonic black holes are fun, because you can make them in the lab. You can them use them to study the properties of black holes—there is much excitement about possibly observing the equivalent of Hawking radiation. Predicted by Stephen Hawking (as you might guess), Hawking radiation is emitted by black holes, and could cause them to evaporate away (if they didn’t absorb more than they emit). Hawking radiation has never been observed from proper black holes, as it is very weak. However, finding the equivalent for sonic black holes might be enough to get Hawking his Nobel Prize…


Start — Gravity
Start — Crunch

The starting two moves are straightforward. Gravity is the force which governs black holes; it is gravity which pulls material in and causes the collapse  of stars. I think Crunch neatly captures the idea of material being squeezed down by intense gravity.

Level 16 — Vacuum Wave

Vacuum Wave sounds like a good description of a gravitational wave: it is a ripple in spacetime. Black holes (at least when in a binary) are great sources of gravitational waves (as GW150914 and GW151226 have shown), so this seems like a sensible move for our Pokémon to learn—although I may be biased. Why at level 16? Because Einstein first predicted gravitational waves from his theory of general relativity in 1916.

Level 18 — Discharge

Black holes can have an electric charge, so our Pokémon should learn an Electric-type move. Charged black holes can have some weird properties. We don’t normally worry about charged black holes for two reasons. First, charged black holes are difficult to make: stuff is usually neutral overall, you don’t get a lot of similarly charged material in one place that can collapse down, and even if you did, it would quickly attract the opposite charge to neutralise itself. Second, if you did manage to make a charged black hole, it would quickly lose its charge: the strong electric and magnetic fields about the black hole would lead to the creation of charged particles that would neutralise the black hole. Discharge seems like a good move to describe this process.

Why level 18? The mathematical description of charged black holes was worked out by Hans Reissner and Gunnar Nordström, the second paper was published in 1918.

Level 19 —Light Screen

In general relativity, gravity bends spacetime. It is this warping that causes objects to move along curved paths (like the Earth orbiting the Sun). Light is affected in the same way and gets deflected by gravity, which is called gravitational lensing. This was the first experimental test of general relativity. In 1919, Arthur Eddington led an expedition to measure the deflection of light around the Sun during a solar eclipse.

Black holes, having strong gravity, can strongly lens light. The graphics from the movie Interstellar illustrate this beautifully. Below you can see how the image of the disc orbiting the black hole is distorted. The back of the disc is visible above and below the black hole! If you look closely, you can also see a bright circle inside the disc, close to the black hole’s event horizon. This is known as the light ring. It is where the path of light gets so bent, that it can orbit around and around the black hole many times. This sounds like a Light Screen to me.

Black hole and light bending

Light-bending around the black hole Gargantua in Interstellar. The graphics use proper simulations of black holes, but they did fudge a couple of details to make it look extra pretty. Credit: Warner Bros./Double Negative.

Level 29 — Dark Void
Level 36 — Hyperspace Hole
Level 62 — Shadow Ball

These are three moves which with the most black hole-like names. Dark Void might be “black hole” after a couple of goes through Google Translate. Hyperspace Hole might be a good name for one of the higher dimensional black holes theoreticians like to play around with. (I mean, they like to play with the equations, not actually the black holes, as you’d need more than a pair of safety mittens for that). Shadow Ball captures the idea that a black hole is a three-dimensional volume of space, not just a plug-hole for the Universe. Non-rotating black holes are spherical (rotating ones bulge out at the middle, as I guess many of us do), so “ball” fits well, but they aren’t actually the shadow of anything, so it falls apart there.

I’ve picked the levels to be the masses of the two black holes which inspiralled together to produce GW150914, measured in units of the Sun’s mass, and the mass of the black hole that resulted from their merger. There’s some uncertainty on these measurements, so it would be OK if the moves were learnt a few levels either way.

Level 63 — Whirlpool
Level 63 — Rapid Spin

When gas falls into a black hole, it often spirals around and forms into an accretion disc. You can see an artistic representation of one in the image from Instellar above. The gas swirls around like water going down the drain, making Whirlpool and apt move. As it orbits, the gas closer to the black hole is moving quicker than that further away. Different layers rub against each other, and, just like when you rub your hands together on a cold morning, they heat up. One of the ways we look for black holes is by spotting the X-rays emitted by these hot discs.

As the material spirals into a black hole, it spins it up. If a black hole swallows enough things that were all orbiting the same way, it can end up rotating extremely quickly. Therefore, I thought our black hole Pokémon should learn Rapid Spin as the same time as Whirlpool.

I picked level 63, as the solution for a rotating black hole was worked out by Roy Kerr in 1963. While Schwarzschild found the solution for a non-spinning black hole soon after Einstein worked out the details of general relativity in 1915, and the solution for a charged black hole came just after these, there’s a long gap before Kerr’s breakthrough. It was some quite cunning maths! (The solution for a rotating charged black hole was quickly worked out after this, in 1965).

Level 77 — Hyper Beam

Another cool thing about discs is that they could power jets. As gas sloshes around towards a black hole, magnetic fields can get tangled up. This leads to some of the material to be blasted outwards along the axis of the field. We’ve some immensely powerful jets of material, like the one below, and it’s difficult to imagine anything other than a black hole that could create such high energies! Important work on this was done by Roger Blandford and Roman Znajek in 1977, which is why I picked the level. Hyper Beam is no exaggeration in describing these jets.

Galaxy-scale radio jets

Jets from Centaurus A are bigger than the galaxy itself! This image is a composite of X-ray (blue), microwave (orange) and visible light. You can see the jets pushing out huge bubbles above and below the galaxy. We think the jets are powered by the galaxy’s central supermassive black hole. Credit: ESO/WFI/MPIfR/APEX/NASA/CXC/CfA/A.Weiss et al./R.Kraft et al.

After using Hyper Beam, a Pokémon must recharge for a turn. It’s an exhausting move. A similar thing may happen with black holes. If they accrete a lot of stuff, the radiation produced by the infalling material blasts away other gas and dust, cutting off the black hole’s supply of food. Black holes in the centres of galaxies may go through cycles of feeding, with discs forming, blowing away the surrounding material, and then a new disc forming once everything has settled down. This link between the black hole and its environment may explain why we see a trend between the size of supermassive black holes and the properties of their host galaxies.

Level 100 — Spacial Rend
Level 100 — Roar of Time

To finish off, since black holes are warped spacetime, a space move and a time move. Relativity say that space and time are two aspects of the same thing, so these need to be learnt together.

It’s rather tricky to imagine space and time being linked. Wibbly-wobbly, timey-wimey, spacey-wacey stuff gets quickly gets befuddling. If you imagine just two space dimension (forwards/backwards and left/right), then you can see how to change one to the other by just rotating. If you turn to face a different way, you can mix what was left to become forwards, or to become a bit of right and a bit of forwards. Black holes sort of do the same thing with space and time. Normally, we’re used to the fact that we a definitely travelling forwards in time, but if you stray beyond the event horizon of a black hole, you’re definitely travelling towards the centre of the black hole in the same inescapable way. Black holes are the masters when it comes to manipulating space and time.

There we have it, we can now sleep easy knowing what a black hole Pokémon would be like. Well almost, we still need to come up with a name. Something resembling a pun would be traditional. Suggestions are welcome. The next games in the series are Pokémon Sun and Pokémon Moon. Perhaps with this space theme Nintendo might consider a black hole Pokémon too?

Inference on gravitational waves from coalescences of stellar-mass compact objects and intermediate-mass black holes

I love collecting things, there’s something extremely satisfying about completing a set. I suspect that this is one of the alluring features of Pokémon—you’ve gotta catch ’em all. The same is true of black hole hunting. Currently, we know of stellar-mass black holes which are a few times the mass of our Sun, up to a few tens of the mass of our Sun (the black holes of GW150914 are the biggest yet to be observed), and we know of supermassive black holes, which are ten thousand to ten billion times the mass our Sun. However, we are missing intermediate-mass black holes which lie in the middle. We have Charmander and Charizard, but where is Charmeleon? The elusive ones are always the most satisfying to capture.

Knitted black hole

Adorable black hole (available for adoption). I’m sure this could be a Pokémon. It would be a Dark type. Not that I’ve given it that much thought…

Intermediate-mass black holes have evaded us so far. We’re not even sure that they exist, although that would raise questions about how you end up with the supermassive ones (you can’t just feed the stellar-mass ones lots of rare candy). Astronomers have suggested that you could spot intermediate-mass black holes in globular clusters by the impact of their gravity on the motion of other stars. However, this effect would be small, and near impossible to conclusively spot. Another way (which I’ve discussed before), would to be to look at ultra luminous X-ray sources, which could be from a disc of material spiralling into the black hole.  However, it’s difficult to be certain that we understand the source properly and that we’re not misclassifying it. There could be one sure-fire way of identifying intermediate-mass black holes: gravitational waves.

The frequency of gravitational waves depend upon the mass of the binary. More massive systems produce lower frequencies. LIGO is sensitive to the right range of frequencies for stellar-mass black holes. GW150914 chirped up to the pitch of a guitar’s open B string (just below middle C). Supermassive black holes produce gravitational waves at too low frequency for LIGO (a space-based detector would be perfect for these). We might just be able to detect signals from intermediate-mass black holes with LIGO.

In a recent paper, a group of us from Birmingham looked at what we could learn from gravitational waves from the coalescence of an intermediate-mass black hole and a stellar-mass black hole [bonus note].  We considered how well you would be able to measure the masses of the black holes. After all, to confirm that you’ve found an intermediate-mass black hole, you need to be sure of its mass.

The signals are extremely short: we only can detect the last bit of the two black holes merging together and settling down as a final black hole. Therefore, you might think there’s not much information in the signal, and we won’t be able to measure the properties of the source. We found that this isn’t the case!

We considered a set of simulated signals, and analysed these with our parameter-estimation code [bonus note]. Below are a couple of plots showing the accuracy to which we can infer a couple of different mass parameters for binaries of different masses. We show the accuracy of measuring the chirp mass \mathcal{M} (a much beloved combination of the two component masses which we are usually able to pin down precisely) and the total mass M_\mathrm{total}.

Measurement of chirp mass

Measured chirp mass for systems of different total masses. The shaded regions show the 90% credible interval and the dashed lines show the true values. The mass ratio q is the mass of the stellar-mass black hole divided by the mass of the intermediate-mass black hole. Figure 1 of Haster et al. (2016).

Measurement of total mass

Measured total mass for systems of different total masses. The shaded regions show the 90% credible interval and the dashed lines show the true values. Figure 2 of Haster et al. (2016).

For the lower mass systems, we can measure the chirp mass quite well. This is because we get a little information from the part of the gravitational wave from when the two components are inspiralling together. However, we see less and less of this as the mass increases, and we become more and more uncertain of the chirp mass.

The total mass isn’t as accurately measured as the chirp mass at low masses, but we see that the accuracy doesn’t degrade at higher masses. This is because we get some constraints on its value from the post-inspiral part of the waveform.

We found that the transition from having better fractional accuracy on the chirp mass to having better fractional accuracy on the total mass happened when the total mass was around 200–250 solar masses. This was assuming final design sensitivity for Advanced LIGO. We currently don’t have as good sensitivity at low frequencies, so the transition will happen at lower masses: GW150914 is actually in this transition regime (the chirp mass is measured a little better).

Given our uncertainty on the masses, when can we conclude that there is an intermediate-mass black hole? If we classify black holes with masses more than 100 solar masses as intermediate mass, then we’ll be able to say to claim a discovery with 95% probability if the source has a black hole of at least 130 solar masses. The plot below shows our inferred probability of there being an intermediate-mass black hole as we increase the black hole’s mass (there’s little chance of falsely identifying a lower mass black hole).

Intermediate-mass black hole probability

Probability that the larger black hole is over 100 solar masses (our cut-off mass for intermediate-mass black holes M_\mathrm{IMBH}). Figure 7 of Haster et al. (2016).

Gravitational-wave observations could lead to a concrete detection of intermediate mass black holes if they exist and merge with another black hole. However, LIGO’s low frequency sensitivity is important for detecting these signals. If detector commissioning goes to plan and we are lucky enough to detect such a signal, we’ll finally be able to complete our set of black holes.

arXiv: 1511.01431 [astro-ph.HE]
Journal: Monthly Notices of the Royal Astronomical Society457(4):4499–4506; 2016
Birmingham science summary: Inference on gravitational waves from coalescences of stellar-mass compact objects and intermediate-mass black holes (by Carl)
Other collectables: Breakthrough, Gruber, Shaw, Kavli

Bonus notes


The coalescence of an intermediate-mass black hole and a stellar-mass object (black hole or neutron star) has typically been known as an intermediate mass-ratio inspiral (an IMRI). This is similar to the name for the coalescence of a a supermassive black hole and a stellar-mass object: an extreme mass-ratio inspiral (an EMRI). However, my colleague Ilya has pointed out that with LIGO we don’t really see much of the intermediate-mass black hole and the stellar-mass black hole inspiralling together, instead we see the merger and ringdown of the final black hole. Therefore, he prefers the name intermediate mass-ratio coalescence (or IMRAC). It’s a better description of the signal we measure, but the acronym isn’t as good.

Parameter-estimation runs

The main parameter-estimation analysis for this paper was done by Zhilu, a summer student. This is notable for two reasons. First, it shows that useful research can come out of a summer project. Second, our parameter-estimation code installed and ran so smoothly that even an undergrad with no previous experience could get some useful results. This made us optimistic that everything would work perfectly in the upcoming observing run (O1). Unfortunately, a few improvements were made to the code before then, and we were back to the usual level of fun in time for The Event.

Threshold concepts, learning and Pokémon

Last academic year I took a course on teaching and learning in higher education. I enjoyed learning some education theory: I could recognise habits (both good and bad) my students and I practised. I wanted to write up some of the more interesting ideas I came across, I’ve been kept busy by other things (such as writing up the assessment for the course), but here’s the first.

Pokémon PhD

My collection of qualifications.

Threshold concepts

Have you ever had that moment when something just clicked? Perhaps you’ve been struggling with a particular topic for a while, then suddenly you understand, you have that eureka moment, and you get a new view on everything. That’s one of the best moments in studying.

Threshold concepts are a particular class of these troublesome concepts that have a big impact on your development. It’s not just that these take work to come to grips with, but that you can’t master a subject until you’ve figured them out. As a teacher, they’re something to watch out for, as these are the areas where students’ progress can be held up and they need extra support.

Being a student is much like being a Pokémon. When you start out, there’s not much you can do. Then you practise and gain experience. This can be difficult, but you level up. (Sadly, as a student you don’t the nice little jingle when you do). After levelling up, things don’t seem so hard, so you can tackle more difficult battles. Every so often you’ll learn a new technique, a new move (hopefully you won’t forget an old one), and now you are even more awesome.

That’s all pretty straightforward. If you keep training, you get stronger. (It does turn out that studying helps you learn).

Mastering a threshold concept is more like evolving. You get a sudden boost to your abilities, and now you can learn moves that you couldn’t before, perhaps you’ve changed type too. Evolving isn’t straightforward. Sometimes all you need to do is keep working and level up; other times you’ll need a particular item, to learn a special move, to hone one particular aspect, or be in the right place at the right time. Some people might assimilate a threshold concept like any other new idea, while others will have to put in extra time and effort. In any case, the end effect is transformative. Congratulations, your Physics Student has evolved into a Physicist!

Do di do dum-di-dum-di-dum!

Educational evolution. Pokémon art by Ken Sugimori.


Every discipline has its own threshold concepts. For example, in Pokémon training there’s the idea that different types of Pokémon are have advantages over others (water is super effective against fire, which is super effective against grass, etc.), so you should pick your Pokémon (and their moves) appropriately. Threshold concepts share certain attributes, they are:

  • Transformative: Once understood they change how you view the subject (or life in general). Understanding Pokémon types changes how you view battles, if you’re going to go up against a gym leader called Lt. Surge, you know to pack some ground types as they’re good against electric types. It also now makes sense how Iron Man (obviously a steel type), can take on Thor (an electric type) in The Avengers, but gets trashed by some random henchpeople with heat powers (fire types) in Iron Man 3.
  • Irreversible: Once learnt there’s no changing back. You know you’re going to have a bad time if you’ve only packed fire types to go explore an underwater cave.
  • Integrative: Having conquered a threshold concept, you can spot connections to other ideas and progress to develop new skills. Once you’ve realised that your beloved Blastoise has a weakness to electric types, you might consider teaching it Earthquake as a counter. You’ve moved on from just considering the types of Pokémon, to considering their move-sets too. Or you could make sure your team has ground type, so you can switch out your Blastoise. Now you’re considering the entire composition of your team.
  • Troublesome: Threshold concepts are difficult. They may be conceptionally challenging (how do you remember 18 types vs 18 types?), counter-intuitive (why don’t Ghost moves affect Normal types?), or be resisted as they force you to re-evaluate your (deep held) opinions (maybe Gyarados isn’t the best, despite looking ferocious, because it has a double weakness to electric types, and perhaps using your favourite Snorlax in all situations is a bad idea, regardless of how huggable he is).

Using these criteria, you might be able to think of some threshold concepts in other areas, and possibly see why people have problems with them. For example, it might now make more sense why some people have problems accepting global warming is caused by humans. This is certainly a transformative idea, as it makes you reconsider your actions and those of society, as well as the prospects for future generations, and it is certainly troublesome, as one has to accept that the world can change, that our current lifestyle (and perhaps certain economic activities) is not sustainable, and that we are guilty of damaging our only home. The irreversible nature of threshold concepts might also make people resist coming to terms with them, as they prefer their current state of comfortable innocence.

Loss of Arctic ice over 15 years

National Geographic atlases from 1999 to 2014, showing how Arctic ice has melted. At this rate, ice type Pokémon will be extinct in the wild by the end of the century (they’re already the rarest type). It’s super depressing…


Threshold concepts are key but troublesome concepts within a discipline. If you want to be the very best, you have to master them all. They are so called as they can be thought of as doorways, through which a student must step in order to progress. After moving passed the threshold, they enter a new (larger) room, the next stage in their development. From here, they can continue to the next threshold. Looking back, they also get a new perspective on what they have learnt; they can now see new ways of connecting together old ideas. Students might be hesitant to step through because they are nervous about leaving their current state behind. They might also have problems just because the door is difficult to open. If you are planning teaching, you should consider what threshold concepts you’ll cover, and then how to build your lessons around threshold concepts so no-one gets left behind.

I especially like the idea of threshold concepts, as it shows learning to be made up of a journey through different stages of understanding, rather than building a pile of knowledge. (Education should be more about understanding how to figure out the right answer than knowing what it is). If you’d like to learn more about threshold concepts, I’d recommend browsing the resources compiled by Michael Flanagan of UCL.